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Entries for June 2015
Cure With Care. Plea for a More Sensory Architecture
The health care system in the Netherlands is under pressure; the social welfare system is unsustaina...
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Out of Touch
How the blind and visual impaired – and in fact every sensible human being – can benefit...
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Thinking Through Making – An approach to orchestrating innovation between design and anthropology
Co-creation in both ethnographic research and design is engrained in much of the design research&nbs...
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Defining Values Through Collaboration
As the service sector within the global economy is growing at a rapid pace, design is called up...
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Tangible Research as Inspiration for Business Innovation
The amount of social, environmental and economic problems fa...
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Making Research Tangible
How can knowledge creation support creativity in playing a more strategic role in service innovation...
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Value Pursuit: Creating Value Between Stakeholders In Policy Development
How can stakeholders concerned within water management policy-making facilitate the expans...
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Value Pursuit. A tool for structuring conversation and encouraging collaboration in stakeholder networks
As companies move from providing specific products to providing a combination of products and s...
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Metaphors as a common language for empathic conversations in collaborative networks
Over the last decade there has been an evolving field of co-design with the aim to facilitate an exc...
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The in-between: an experimental venture into the position of the designer
Increasing interdisciplinary collaborations between art, design and science, draw attention to the n...
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The Power of Being In-Between. How design research can empower multidisciplinary teams
The increasing amount of multidisciplinary collaborations in the creation of Product Service Systems...
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The Social Fabric: adopting the social value of craftsmanship in service design
This paper addresses the social component of craftsmanship in relation to service-design. Crafts dep...
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Vessels: Objects as carriers of intangible content in PSS. by Jonathan Wray
Services are a combination of both tangible and intangible elements and are created in the mome...
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New Goals for Design, New Roles for Designers? by Bas Raijmakers, Mike Thompson, Evelien van de Garde
Designers are creating new roles for themselves, in response to new questions society and indus...
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What Remains? A Persuasive Story Telling Game to facilitate Alzheimer patient intake in care homes
by Alessia Cadamuro, Valentijn Visch What Remains? is a prototype that facilitates the intak...
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What Remains? by Alessia Cadamuro
What remains? is a design research project that is part of a larger investigation into how game elem...
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Strategic Creativity Publications
The publications you will find on this page have been published within the Readership in Strategic C...
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